Filed under: 3D, Film, Photography | Tags: Animation, Books, Tree of Knowledge
Filed under: Film, University Work | Tags: Animation, Development, Shrine, Stuff
Myself and Alison Coggan finished our shrine last week, although the film we made to go with it, still needs editing down, and sound creating to finish it off. Here is the finished shrine as will be projected though. We are not able to use the film due to the finished product having to be a still image.
Here is the original still image, in the proper colours
FILM CREATES STUFF
Working together with Alison Coggan We spent two very long days creating a stop motion animation, finishing off with the shrine which would also double as a still image.
Monday we spent hours working on the animation. We wanted the camera to be moving with the animation which made the whole process far harder. We decided that in order to get a smooth motion, we would use masking tape to mark out lines on the floor, meaning there would be an equal gap between each photograph. The end result was no where near what we were looking for in terms of how smooth the camera moved. I had a think and came upon the idea of using a skateboard together with a tripod to get the movements we wanted. We scrapped all the work done monday, and tuesday morning went to the 3d workshop to drill a triangular piece of wood which would could fit the tripod onto it. This was then used with the skateboard to create shots moving forwards or backwards.
We worked two solid days creating almost 20 scenes for the animation, resulting in many thousand of images. We also rigged the scene with studio lighting for the final shots to give a more authentic and grand atmosphere to the finished image of the shrine, which showed hundreds of things like train tickets, badges, football stickers, and postcards all hung separately in small plastic bags.
The next stage will be to choose the best photograph to use for the shrine, and then to edit the animation and create sounds for each thing that happens. The animation will be online once we finish it.